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Please credit me or this site if you decide to use the export in any sort of content.
- Enemy: The texture used for most obstacles
- General (Mover): The texture used for the ground and pillars
- Fragile/FragileActive: The texture used for fragiles and falling fragiles, Fragile also contains the gradient used for midground models
Spritesheets Made Globally (Live): ...
Create from Template
Create a spritesheet from an existing template. Movers are in the General option.
Upload Project
Load a project you can download by pressing "Download Project" on the spritesheet creator page.
Load Previous Project
Load the previous project you have edited. Your previous project data is saved whenever you modify a spritesheet, which means if you create a new spritesheet accidentally, you can still load the previous project you have edited.
Spritesheet Collection
Please do not rely on this feature to keep your Spritesheets safe. Open your Spritesheet Collection. It is stored on your local machine. Do not clear your Local Storage.
Custom Assets
Only edit if you know what you're doing! This will reset on every page reload.
Custom Assets allows you to edit the assets used in the SpriteMaker. This allows you to have basically infinite possibilities. Use only black and white. The darker the image, the darker it will appear in the SpriteMaker. Opacity is retained.
For every SpriteMaker update which adds new patterns, you must also add those patterns to your ZIP file, or else they will not exist to get read by the SpriteMaker, which results in an error message.